A few changes of note since the last post. First, I've come to the realization that trying to get a free flowing design for both portrait and landscape is a fool's errand with an interface as complex as this one. I spent a great deal of the last week trying to design the sheet in three dimensions: as a graphic design; a UI design; and finally, web design. As a result, something that I can usually knock out in three hours took me probably triple that in actual work hours. It will still be flexible in both formats, I'm just going to have to code two CSS sheets for it and insert some code to detect orientation and switch between the two.
Now a description of the inner workings of the sheet:
THE GAMESLATE MENU
The Grimoire item is the one exception to the double-tap info rule, in that when you double tap it, it takes you to the Grimoire editor which allows you to create and use spells and alchemy items.
Beneath it, you can choose your heroic background. By tapping the 'Of' you get a selection of backgrounds from BoL to choose from. Together with the name you get something like 'Thongor of Valgard' or Balthazar of Cerulea' or the like, and this also determines what boons and flaws you get to choose from.
As with most of the other options, we will include a database editor to allow you to add or modify these options as needed.
BOONS & FLAWS
Because of the wide variety of boons and flaws, the only ones that will actually do anything will be those that add to attributes. Those that add bonus or penalty dice, or have other, more roleplay oriented effects will rely on the players and GM to implement them (as when using the Die Roller).
The Die Roller Button
By clicking the double dice, the die roller comes up (more on that later).
The Arcane Point IndicatorThe moon shows, graphically how many AP you have left, as do the numbers below it. Tapping the moon reduced the number by 1, while tapping the sun increases it by one.
Lifeblood IndicatorThe character silhouette represents how many LB you have left graphically, as the number do to the right of it. Tapping the silhouette reduces the total by 1, while tapping the cross adds one.
Hero Point Indicatorthe number represents the remaining HP total. Tapping the triskele brings up a selection box which give you a selection of options for Hero Point use, which reduces your Hero Point amount, and to add Hero Points back.
Weapon SelectTapping the box give you a drop down populated by your available weapons, selection of which determines damage in the Die roller. the small axe to the left can also be pressed to generate a random damage number for instances when you don't need to roll to hit to do damage.
Armour SelectTapping the box give you a drop down populated by your available armours. The small shield to the right is tapped to generate your damage reduction based on the armour you are wearing.
THE DIE ROLLER INTERFACE
This box pops up whenever you use the dice. Difficulty is set using a drop down and then the player selects whatever Attribute, Combat Attribute and Career they will use in the roll in the same way, the numbers being drawn from those on the main character sheet. And yes, you could use all three, even if the game, as written only allows the use of two. This is to allow room for GM fiat.
You also select the number of Bonus and Penalty dice you will be using. Again, you can select as many as the GM desires for flexibility reasons, although you will normally only pick one.
The results section shows you your original roll, the bonus and/or penalty dice rolled and then figures out the final two dice to take. the result is added to the totals of the Attributes selected above, compared to the difficulty and then a result generated from Catastrophic Failure, Failure, Success and Mighty Success. By pressing the Hero Point button to the right, you can reroll the dice on a failure, turn a success into a Mighty Success or turn a Mighty Success into a Legendary Success.
NEXT...The completed character sheet UI is a few days late, but the next one, the Backpack Editor, should go quicker and be ready by Friday. Let me know what you think about the format, in the meantime...